UK Government Seizes $185 Million From Dormant Bank Accounts for Crisis Relief

Leaked Pentagon War Game Shows Gen Z Using Bitcoin to Battle the Corrupt State

The United States has been creating military simulations, otherwise known as ‘war games,’ for years now. In fact, the Pentagon and various professional analysts created a permanent war gaming facility for simulations. This week a report indicates that Pentagon officials have purportedly created a war game that involves Generation Z (Gen Z) and the rebels leverage bitcoin to fight a corrupt system. On June 5, 2020, the news outlet, The Intercept, published a leaked document that shows the Pentagon’s alleged plans for a specific war game. The game is a theory or simulation of events created theoretically, so analysts can discover what could happen if certain things transpired. Essentially the Pentagon’s latest war game simulation theory involves the cryptocurrency bitcoin and the generation known as Gen Z.The phrase Gen Z is a demographic of individuals that have succeeded the Millennial generation. Gen Z kids were born in the mid-to-late ‘90s and the generation ends around the 2010 region. Most Gen Z kids are extremely comfortable with technology from the digital age.Screenshot of the alleged JLASS-SP war game scenario discovered by The Intercept. The Pentagon’s war game involves Gen Z and leveraging bitcoin to fight the corrupt state.Essentially, the war game scenario created by the Pentagon is called a “Notional Exercise Material for Educational Purposes Only” and it was allegedly distributed by Joint Land, Air, and Sea Strategic Special Program (JLASS).The documents obtained by The Intercept describe a scenario that involves Gen Z fighting a corrupt government run by financial incumbents and corporate entities. The Gen Z rebels basically take back a number of stolen funds from the status quo and they put the money into the cryptocurrency ecosystem, specifically bitcoin.Basically, The Intercept highlights that the war game scenario becomes a “global cyber campaign to expose injustice and corruption.” Interestingly the Pentagon war game that involves Gen Z and bitcoin comes at a time when the world is feeling a lot of unrest.The rebellion involving Gen Z will be called the “Zbellion” and it could occur in mid-to-late 2020.For instance, in nearly every city in the United States, there have been mass protests and riots. The populace is seemingly and slowly figuring out that the monopoly on force is currently cornering the world’s citizenry into a dystopian future.The war game scenario calls Gen Z’s act a “Zbellion” and the timeline begins eerily during the middle or end of 2020. The members of the Zbellion feel disenfranchised and take from the corrupt government by using the counter-economy. Malware is used to siphon funds from the fraudulent globalist powers that have oppressed Gen Z.It’s not the first time U.S.-based entities working with the government have created war game simulations. War game scenarios have gone on for decades in the U.S. and various other countries across the globe.Millennium Challenge 2002 (MC02) was an extremely popular war game created by the U.S. military and it cost around $250 million to simulate. MC02 also leveraged a number of computer simulations in order to get desired effects.What do you think about the Pentagon’s newly introduced war game simulation? Let us know in the comments section below. Tags in this story America, BCH, Bitcoin, bitcoin cash, BTC, corrupt government, Cryptocurrency, demographic, Gen Z rebels, Generation Z, JLASS, Millennial generation, Simulation, The Pentagon, Theory, unrest, Uprising, US, War Game, War Simulations, ZbellionImage Credits: Shutterstock, Pixabay, Wiki Commons, The Intercept, Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article. Read disclaimer